Vector & Wobble
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Vector & Wobble
ti.studio  /  development dashboard  /  july 2026
Vector & Wobble
First Rain: the development plan
Two builds, one engine. The film is gated in phases; the brand build never waits on it, and everything development locks feeds both.
Today ·Now ·Next
Gate 0 first doc · from 03
GATE 0
signature + deposit + the first doc moving
DESIGN LOCK
FILM LOCK → SUBMIT-READY
FOCUS
ASTRID'S DELIVERABLES · LIT LIVE FROM THE LINKS + CHECK-OFFS ON 03
THE BENCH click to cycle · detail on 04
DECISIONS LOCKED
DECISIONS OPEN · THIS WEEK'S CALL
click any line to edit it · ← / → moves a decision between open and locked · open decisions take a due date
01 / The calendar
Drag the dials. Watch the year.
WHAT THIS IS
The whole year on one chart: every lane, both breaks, every gate, and the festival wall on the right. Nothing on this page is a picture of the plan; it is the plan, computed live.
WHY IT EXISTS
So the calendar conversation happens by moving things, not by arguing. Slide Gate 0, stretch a phase, and every date, payment, and festival outcome recomputes in front of both of us.
HOW TO READ IT
Left edge: Astrid's real availability. Right edge: the festival closes. Shaded bands are the breaks, modeled as dead time. The board below scores every festival against the current shape; outcomes measure from submit-ready (film lock + one kit week), and dates follow each festival's latest posted cycle until 2027 calls confirm.
Astrid
Story · Astrid
Look + pipeline · Brett
Model + rig · hire
The movie
story · Astrid's pace
pre-start
look · sound · pipeline
model · rig · sets
pre-pro
production
post
Gate 0
Design lock
Film lock
thanksgiving
christmas
WHEN IT STARTS
Gate 0
gate 0 = signature + deposit + the first doc moving · Astrid's availability shows on the strip above
HOW LONG EACH PHASE RUNS
Dev build
Overlap
Pre-pro
Production
Post
THE SHAPE · PICK A FINISH
Gate 0
Design lock
Film lock
Submit-ready
Festival lanesAnimationShorts majorsPrestige× clear
+ glowing marker = must-submit · dimmed rows = nice to have · OSCAR Q = Academy qualifying · the eco lane lands later in 2027
ANIMATION
SHORTS MAJORS
PRESTIGE
THE FESTIVAL META STRATEGY · A STARTING PLACE, NOT THE PLAN
ENTER AS CINEMA, NOT ISSUE
Programmers see hundreds of message-first eco shorts a year. The ones that get programmed win as film first; the environmental read arrives on its own, and lands harder for never being said.
WORDLESS TRAVELS
No dialogue means no jury language barrier: every territory can program it straight. Flow took the 2025 animation Oscar as a wordless nature film; this lane runs all the way to the top.
SPEND THE PREMIERE ONCE
The premiere is a one-time asset. Hold it for the biggest yes on the board, and post nothing publicly before it. Where to spend it is the single biggest festival decision on this page.
LAURELS COMPOUND
Every acceptance is marketing for the next submission, and the laurels page becomes the first slide of every room after: the partners, the book, the funding conversations.
QUALIFY EARLYthe Oscar-Q animation majors PREMIERE BIGheld for the best yes SATURATE THE CIRCUITshorts majors + prestige ECO FLAGSHIPS · 2027-28Jackson Wild · Wildscreen THE ROOMSpartners · book · funding
The eco flagships come a cycle later on purpose: arriving with laurels already attached turns First Rain from a submission into a case study. The real strategy doc gets written at film lock, when the dates are firm and the premiere ladder can be priced festival by festival.
02 / The build
Development, one board: the map and the week
WHAT THIS IS
Development broken into its five parallel lanes, step by step, left to right in dev weeks. Later phases sit underneath as stubs on purpose; they get their own boards when they open.
WHY IT EXISTS
So nothing waits on Astrid linearly. The lanes run in parallel around Astrid’s availability, and each one ends in the artifact it exists to deliver; together those are the design-lock package.
HOW TO READ IT
Hover a chip to trace its full path; click to pin it: the amber line is its start-to-finish chain, blue lines merge in, dashed lines fan onward, and ‹ › walks the chain chip by chip. Click a thread name for the big picture; the panel above holds every chip’s editable detail. Drag a chip to move it, drag an edge to stretch. THIS WEEK flips the same plan into a check-off tracker by owner. The board stretches with the dev dial.
HighlightBrettAstridThird party× clear
Click a thread name for its big picture, or any chip for its detail.
PATHhover a chip to trace it · click to pin · drag to reshape, edges to stretch
the pinned chain renders here, start to finish
THE MAPTHIS WEEK
WIRES hands off to · must finish first feeds backward · can reopen earlier work WHEN A CHIP IS SELECTED its start-to-finish path other inputs merge in at the dot side outputs it also feeds
THE HANDSHAKE CYCLE · HOW EVERY DELIVERABLE MOVES · ↻N ON A CHIP = ROUNDS BUDGETED
Astrid walks it
the handoff session · intent, live
Brett runs
builds on it between calls
Feedback session
judged against done-when
The work adjusts
then feeds its lock + its gate
A miss gets notes with an owner and a due date, then comes back through the next session. Two revision rounds are budgeted per deliverable; the buffer absorbs a third; a fourth means scope talk at the gate.
later phases inherit this loop · production notes are tweaks, not re-dos · the polish pass lands on the first full cut, in post
The blueprint. Changes are cheap here; that is the point of the phase.
Storyboard from the locked beats, animatic with scratch sound, shot list priced against the compute model
Astrid: storyboard pass + animatic sign-off, two 30-minute calls a week
Ownership: Brett runs it; Astrid approves the blueprint before any shot is made
Gate: $7k opens the phase at design lock; pre-pro lock opens production
Detail (its own board and week plan) gets built when the phase opens. Stub on purpose.
Execution against the locked plan. Some eight-second shots take twenty generations; the buffer exists for exactly that.
Every shot produced at target quality, rolling edit builds as shots land
Astrid: watch cuts as they assemble, flag anything, async-friendly
Ownership: Brett runs it; render compute passes through at cost
Gate: $16k opens the phase at pre-pro lock; Thanksgiving and Christmas pad the window when the calendar crosses them
Detail built when the phase opens. Stub on purpose.
The polish that separates social-media good from theater good.
Final edit, grade, upscale, theatrical mix, festival masters; DCP only if a target festival asks
Astrid: final-cut approval, poster + trailer inputs
Ownership: Brett runs it; the mixer is Brett-sourced, Astrid-paid at cost, flow-down applies
Gate: $7k opens the phase at production lock; film lock ends the fee schedule
Detail built when the phase opens. Stub on purpose.
Outside the film price, at cost. The order matters: the human-authored art record is what makes the film insurable.
Concept artist sketches the locked designs (work-for-hire to Astrid), then E&O gets quoted on that record
Submission kit: poster, trailer, cover letters, FilmFreeway profile; submissions per the wall on 01
Premiere held for the biggest yes; nothing posts publicly before it
Later, cheap: redubs (the narrator never appears on screen, the beeps are not language)
The campaign beyond submissions scopes separately once laurels exist.
03 / Dev deliverables · what only Astrid can write
Five documents, worked in windows
WHAT THIS IS
The five documents only Astrid can write, ranked by importance, each with a working window on the dev calendar: when it's being worked, not just when it's due. These are for development; they all land early so the threads can feed on them.
WHY IT EXISTS
Rough is the bar. A thirty-minute voice memo against any template counts; Brett collates it into the doc, one pass together on a call, v1 lands. And quietly: these documents are the authorship record, dated before any AI touches the designs. Counsel gets exactly what the IP filing wants.
HOW TO READ IT
Drag a bar to move its window; drag an edge to stretch it. Click a row to open its template field by field; the + on any field opens the deeper dive, and every line of template text edits in place, live on a call. Drop doc links in the DOCS strip under each row and tick delivered when one lands: the overview lights up from here.
drag a bar to move it · drag an edge to stretch the window · due = the bar's right end
1
Vision + guardrails FR-VISION · 1 DOC
The document every creative decision gets checked against. Biggest lever, smallest page count; the never-list runs every review.
Why this existsThe mission in one paragraph. Done-test: a stranger reads it and knows what this is for without a pitch.
This is the paragraph that settles arguments in month three. When a shot looks gorgeous but feels off, the review question is not "do we like it" but "does it serve this paragraph." Write what the film is FOR: what it should do to a nine-year-old, and what it should plant that sprouts a week later. Example opener: "A wordless film that makes a kid love two little machines, and through them, the work of healing land." If the paragraph could sit on any nature short's poster, it is not done yet; it should only fit this one.
Who it's forWorking answer: nine-to-twelve plus the parent watching along. Confirm it or move it; everything else tunes to this.
The age band decides a hundred downstream calls: how dark the storm reads, how long the film can sit in quiet, how scary the low point gets, how much patience the pacing can ask for. Nine-to-twelve plus the parent means real feelings are allowed but cruelty is not, and boredom is the only true sin. If the answer is "everyone," the film obeys no one; pick the person the film must win and let everyone else be a bonus.
Tone anchorsWorking set: Wall-E (warmth without words), Planet Earth (scale and reverence), Flow (wordless clarity). Strike or add, one line each on what it contributes.
Anchors are borrowed feelings, not style references: what each film FEELS like, not what it looks like. The line on each is the deliverable: Wall-E for warmth carried entirely by machines, Planet Earth for scale and reverence, Flow for wordless clarity under pressure. Strike any anchor that does not earn its line, add ones that do. Three is plenty; five is a mood board wearing a trench coat.
The message, felt not saidWhat someone feels walking out. Done-test: if a viewer can quote the moral, it failed; if they feel it, it won.
The working test: a viewer walks out and says "that was about..." in their own words. If those words are close to the intended feeling, the film worked; if they recite a slogan, it preached. Write the feeling as a sentence a stranger might actually say: "the little ones kept going and the rain came." Then guard it: no character may say it, no narration may explain it, no title card may rescue it.
The never-listHard lines written as checkable statements: "no drowning imagery," "the word permaculture never appears," "no villain." Each one testable against any cut.
The most load-bearing field on the page, creatively and legally. Each line must be checkable against a cut by someone with no context: "no drowning imagery" passes or fails on sight. Vague entries ("nothing too sad") get argued; checkable entries get enforced. Aim for five to ten. This list runs at every review, every animatic pass, and every cut, and it is the fastest way to keep the film safe without hovering over it.
The brand tentaclesWhat the film's assets should anticipate beyond the film: the book, the app, the game, the funding rooms. Development builds the library on purpose.
Development builds a library on purpose: rig, sets, lexicon, style bible. This field aims that library beyond the film. If a picture book is plausible, the style bible keeps compositions that crop to spreads. If the funding rooms matter, development keeps frames that present at billboard scale. Name the three or four futures worth building toward now; everything else stays a nice idea.
Success in 12 monthsWhat happened, who saw it, what doors opened: concrete enough to check in a year.
Concrete beats grand. "Accepted at two Oscar-qualifying festivals, a laurels page that opens conservation-partner conversations, the book pitch alive" is a target the plan can steer toward. "It goes viral" is weather. Three sentences, checkable in July 2027: what happened, who saw it, what doors opened.
How to write itFast and opinionated beats slow and polished. Draft it in one sitting, trim the hedges, keep the heat.
One sitting, straight through, no research pause. The hedges ("maybe," "we could," "possibly") come out in the trim; the heat stays. This document works when it sounds like a person who knows what they want, because every later argument gets settled by reading it out loud.
2
Character pages FR-CHAR · 1 DOC PER CHARACTER
A page for Vector, a page for Wobble, and a page for anyone else who earns a name: the narrator's persona, a recurring creature. The pantomime test governs: every trait must read in silhouette and sound alone.
Identity in one lineWho this robot is at a dinner party. If the line fits both robots, it isn't done.
The dinner-party test: introduce the robot the way a friend would. "The one who triple-checks the knot and worries the whole way down" is an identity; "brave and curious" is a horoscope. The line has failed if it also fits the other robot: the pair only works because the two lines cannot be swapped.
The pair dynamicWho initiates, who worries, who saves whom, who gets them lost. The comedy and the heartbreak both live here.
Two-hander films live or die on this field. Who moves first, who measures twice, who fixes, who breaks the silence after a fight. Write five or six exchanges as behavior: "one rushes the gap, the other measures it, the rushed jump fails, the measured one follows anyway." The comedy comes from the mismatch; the heartbreak comes from the mismatch mattering.
Body + movementBoth share the split-sphere and the hex shell. What marks THIS unit: proportions, wear, an asymmetry, a dent with a story.
Shared anatomy means identity lives in the deltas: proportion, posture, tempo, wear. One sits a little lower; one carries a dent nobody explains. Movement is casting: decide which unit moves like a sparrow and which like a tugboat, and every animation choice downstream inherits it. Write it physical enough to pose.
The beep dialectPitch, rhythm, chattiness, and when it goes silent. R2-D2 is the genus; describe the species.
Pitch range, phrase length, how fast it answers, what silence means. The two dialects must be tellable apart with eyes closed: that becomes a literal test at sound direction. Note what each unit does vocally under joy, alarm, and stubbornness, and when each one goes quiet, because the quiet is where the acting lives.
Feeling without a faceHow joy, fear, and stubbornness read in posture and tempo. No faces, no words: this field carries the acting.
Acting arrives through posture and tempo only. Joy might be a higher stance and quicker turns; fear might be folding low and going still. Write one physical tell per core emotion per robot, different for each. If both express fear identically, the pantomime test fails and the pair collapses into one character wearing two shells.
Wants and fearsThe surface want scene to scene, and the deep want under the film.
The surface want drives scenes: finish the job, find the water, fix the broken thing. The deep want drives the film: matter to the other one, see the land live. State both, and the fear underneath them. Scene logic falls out of it: a unit that fears being useless volunteers for the dangerous job before being asked.
Three always, three neverPlayable rules: "always finishes a job," "never harms a living thing." Rules Brett can direct against.
Directable rules, not personality adjectives. "Always finishes a job, even a pointless one" tells the boards exactly what happens when the storm hits mid-task. "Never harms a living thing" decides an entire beat the moment a creature blocks the path. If a rule cannot generate a scene decision, sharpen it until it can.
Protectable marksThree to five unmistakable signatures a knockoff would have to copy. This is IP structure; counsel wants it on paper.
The IP field. Three to five signatures a knockoff could not avoid copying: the split-sphere silhouette, a movement tell, a sound signature. These go into the copyright record with the dated pages, which is why they need to exist on paper before any AI touches the designs. Favor marks that survive silhouette; those are the defensible ones.
3
The beat sheet FR-BEATS · 1 DOC
The story in beats, not prose. Lands right behind vision and characters; beat lock on the build board hardens it later against the built world, so v1 stays rough on purpose.
The film in one sentenceWhat happens and why anyone cares. One sentence, no commas doing overtime.
The logline discipline: what happens, to whom, and why anyone cares, in one breath. "Two small robots tend a dying valley and hold on for the first rain" is workable. If the sentence needs a second clause to explain the world, the world is doing too much work; if it has no feeling in it, neither will the cut.
The world in three sentences2042. What healed, what is still healing, what the audience must know without being told.
Only what the audience must know without being told: the year, what healed, what is still healing. Everything else is texture and belongs in the world notes. The test: a stranger watches the film cold and never feels a missing footnote. If a fact must be known and cannot be shown, it belongs to the narration; if the narration cannot say it naturally, it does not belong in the film.
The narrator's voiceWhat the Planet Earth voice knows and how it feels about these two. The craft trick: narration states nature's rule, the robots break it. That counterpoint is the comedy engine.
The counterpoint engine, spelled out: narration states nature's rule in the calm documentary register, and the robots break the rule in the same frame. "The wind crawler conserves energy through the dry months" over two robots frantically building something pointless: that gap is the comedy. Decide what the voice knows, what it never comments on, and how it feels about these two by the last scene. The warmth should arrive so gradually nobody can point to where it started.
8-12 beatsA beat is something that CHANGES: event, feeling, macro or intimate. Write each as "stable until X breaks it." Gaps marked with ??? are fine; Brett boards around holes.
A beat is a change of state, not an activity report. "The robots work the ridge" is scenery; "the seed cache floods and the map is suddenly worthless" is a beat. Write each in one or two lines: what was stable, what breaks it, whether it lands as event or feeling, macro or intimate. Mark unknown gaps ??? and keep moving; a boarded hole is fixable, a stalled sheet is not.
The turnThe single pivot everything before builds to and everything after answers. If two beats both claim it, neither is it.
The single pivot the film bends around: before it, one kind of story; after it, another. Exactly one beat owns it. If two beats both feel like the turn, the film has two spines and will drift in the edit; if none does, it is a mood reel. Name the beat, then protect it: nothing in pre-production gets to soften it.
The last imageThe frame the audience keeps. Worth more drafting time than any other field on this page.
Films are remembered backward from the final frame. Describe what is literally in frame and what it should do to the chest, not the plot it resolves. The bar: the image a viewer doodles in a margin a week later. This field deserves more drafting time than any other on the page, because the whole edit gets steered toward earning it.
Must include / must neverStory-level keeps and bans, checkable at the animatic.
Story-level keeps and bans, checkable at the animatic: "the first rain lands on screen, not offscreen," "the robots never speak words," "no human appears." This is the beat sheet's contract with the never-list: anything written here is enforceable at every review, so write only lines meant seriously.
4
World + sets, high level FR-WORLD-NOTES · LIGHT
A vibe sheet, not a design doc. Brett starts from the June download either way; this sharpens the aim and never blocks a lane.
The placesThree to six locations that already feel real: the meadow, the machine ruin, the water line. Names optional, feelings required.
Each place is a feeling with geography attached: the meadow that holds the morning light, the machine ruin that reads like a fallen giant, the water line that keeps its distance. What a place FEELS like when the robots enter is the deliverable; names are optional. Set design starts from this list: every place described here becomes an AI design cycle inside the locked style, and an approved set the film can shoot.
What the land is doingThe healing verbs, never named on screen: catching water, holding soil, seeding shade.
The verbs the audience sees but never hears named: catching water, holding soil, seeding shade. Each verb becomes shot ideas: a terrace holds after a slip, a windbreak leans and stands. Write them plain; the film does the translating. Any term only a practitioner would use goes in the lexicon, not on screen.
Scale feelingsWhere it should feel vast (the Planet Earth shots) and where intimate (two small robots at work).
Vast sells the stakes: one valley in a healing world, the documentary register. Close sells the love: two small machines and their work. Note the two or three moments that must feel enormous and the two or three that must feel like a held breath. Pacing and lensing get built off this map, so disagreements here are cheap and disagreements at the animatic are not.
Weather + lightThe first rain is the event. What the world looks like waiting for it, and just after.
The whole film waits for the rain, so the waiting needs a look: dry wind, hard light, dust that hangs. Describe the before (heat, stillness), the approach (the light going strange), and the after (everything the film was saving up). Any hard opinions about storms, dusk, or overcast days belong here; light is the cheapest emotion in the pipeline.
Off-limitsWhat this world never shows. Feeds the never-list.
The world's own never-list: kinds of imagery, kinds of decay, kinds of danger this place never shows, one checkable line each. The test is the same as the vision doc's: a line either passes or fails on sight of a cut. These merge into the master never-list and run at every review, so write only bans meant seriously.
5
Style, high level FR-STYLE-NOTES · LIGHT
Loves and hates, not art direction. Feeds the four style directions in week 1 and the frame rounds after.
LovesFive to ten images from anywhere: film stills, paintings, photos, game screens. No justification needed.
Anywhere means anywhere: film stills, paintings, photographs, game screens, a phone photo of late light on a wall. No justification required; the pattern across the images is the brief. Ten loves with no explanation beat three loves with paragraphs, because the pattern is the data, and week 1 turns that pattern into the four style directions.
HatesThree to five that feel wrong, one line each on why. Hates teach faster than loves.
Hates are faster teachers than loves. Three to five images that feel wrong for this film, one line each naming the offense: "too glossy," "feels like a tech demo," "cold." Every hate closes a door the style search would otherwise waste a round exploring. The one-liners matter here in a way they do not for loves.
Texture wordsFive adjectives: soft, worn, sun-bleached, hand-made, quiet.
Five adjectives for how the film should feel to the hand if a frame could be touched: soft, worn, sun-bleached, hand-made, quiet. These words steer material and light choices in every render test. If two words fight each other (pristine, weathered), the fight gets settled now instead of inside week-three frames.
Color instinctsAny hard opinions, or "surprise me." The real resolution and palette calls get made on real frames in weeks 2-3.
Hard opinions welcome; "surprise me" equally welcome; both are usable answers. What helps most: any color that already belongs to the story (the green the valley is heading toward, the color of drought) and any color that repels. The real palette gets decided on actual frames in weeks 2-3, so instincts recorded here are aim, not law.
Anything sacredImages or ideas the style must protect, whatever the direction.
Whatever must survive no matter which style direction wins: a silhouette that stays readable, a softness that cannot be traded away, a specific kind of light worth building the look around. Sacred means the style bible writes it down and every later choice defers to it. One or two entries; sacred loses meaning in bulk.
The deep pass and lexicon run early (weeks 2-3, off the first feedback session); beat lock hardens late against the built world, and when 01's overlap dial is on it pulls forward automatically so boards never draw from an unlocked story. These windows are for the rough-is-fine first versions that open the threads; nothing here needs to be final.
04 / Ownership · whole project
Who leads, who approves, who pays
WHAT THIS IS
Three things on one tab: the matrix (who holds what, per workstream), the bench (every third party the film needs, with lock-by dates), and the credits + IP line, written the way counsel will want it.
WHY IT EXISTS
So no decision ever goes looking for its owner. Every workstream has exactly one lead, one approver, and one payer; the flow at the bottom is the same five steps for every specialist.
HOW TO READ IT
Click a row for the plain-language version, which appears in the box above the matrix. Click a column head to spotlight that person across the whole page. Role definitions expands the vocabulary. Lock-by dates on the bench track the dials on 01.
THE PLAIN-LANGUAGE VERSIONClick any workstream row below and it reads out here.
WorkstreamBrettAstridThird parties
LEADS · drives the work day to dayAPPROVES · the sign-off that gates progressOWNS · the IP and the asset are theirsCONTRACTS + PAYS · holds the paper and the budget, at costBUILDS · contracted work to Brett's specSUPPORTS · assists without owning the call
THE BENCH · EVERY THIRD PARTY, WHEN, AND BY WHEN
ROLE
SOURCE PATH
CONTRACTED THROUGH
WORK WINDOW
LOCK-BY
STATUS
Modeler + rig · characters
Astrid · Anna’s search
Astrid-direct
dev W1–8
Concept artist
Brett’s network
TI Studio +15%
after design lock
Sound mixer
Brett’s network
TI Studio +15%
post
Trailer editor
Brett · Sep shortlist
TI Studio +15%
post · holidays
lock-bys track the dials · the modeler’s is the fixed Aug 15 test verdict · click a status to cycle it
HOW EVERY SPECIALIST FLOWS · SAME FIVE STEPS, EVERY TIME
Brett specs
scope + scorecard
The contract signs
TI Studio +15% · modeler Astrid-direct
Specialist builds
to spec, WIP reviews
Flow-down assigns
the IP lands with Astrid
Brett approves
against spec, on the record
CREDITS + THE IP LINE · SETTLED ON THE JUL 19 CALL, WRITTEN FOR COUNSEL
THE CREDITSDirected by Brett Stuart · Creative + production design by Brett Stuart · Created by Astrid, under the pen name still to be chosen. Astrid owns the IP outright at every gate. THE DC MODELThe Batman frame: the IP and the canon live with the creator the way Batman lives with DC. This film’s look, staging, and direction are craft credits on this film; the characters and the world stay Astrid’s, whole, forever. THE EXACT-LIFT RULEBrett’s name travels to another work only when the exact work product is lifted one-to-one: a film clip inside a game, a still used as-is. Similar styles, extrapolated designs, fresh derivations: no credit requirement, no encumbrance. FREE AND CLEARThe 3D rigs and build tooling carry no credit requirements outside this film. Diligence on the IP, whenever it comes, finds zero strings attached. THE CLEAN EXITIP-level credit associations can be dropped later if it ever matters; the released film itself is never re-credited after the fact. Elegant beats punitive: no allegation-triggered strip clauses anywhere in this deal. THE PORTFOLIO RIGHTBrett can always say: designed this, directed this. Reel and site use of stills and clips once the premiere embargo clears. The one non-negotiable.
05 / Money
One fixed fee. Everything else at cost.
WHAT THIS IS
Two kinds of money, kept strictly apart. The fee: $50k of directing time, fixed, paid in five checks across the gates. The at-cost lines: specialists, compute, protections, entries. Most run through TI Studio at cost + a standard 15% admin markup; the modeler, the insurance, and the entries are Astrid-direct.
WHY IT EXISTS
Milestone = payment = stop point, Astrid's framing from June. Every gate payment buys a finished, owned package, and any gate is a clean exit. The one mid-phase check is deliberate: development is the longest stretch, so its balance lands halfway instead of stacking at design lock. The at-cost split keeps Brett's number honest: nothing hides inside the fee, and every pass-through shows its receipt.
HOW TO READ IT
Gate dates track the dials on 01. At-cost lines show as ranges on one shared scale until the hires quote; the dot is the working planning number, and the group headers say who holds the paper. Ranges are US-market: the Latvian market may land the all-in nearer $63k. The totals block rolls it up; at the working dots, near the seventy from June.
$10k
Gate 0
opens development · the deposit that starts the meter
$10k
Dev balance
the development balance · lands with the round-1 sign-off at the W4 midpoint
$7k
Design lock
closes development · opens pre-production
$16k
Pre-pro lock
opens production · the heaviest phase
$7k
Production lock
opens post · film lock ends the schedule
+ SUBCONTRACTOR ADMIN · 15%on the through-TI contracts only: the standard handling fee for contracted pass-throughs at this scale, the 10-15% band agreed on the Jul 19 call. Not a gate check: it invoices with each contract as it lands, the concept artist's at design lock, the sound mix and trailer editor's in post.
Brett's compensation = $50k directing fee, fixed, + the 15% subcontractor admin above. Gate dates move with the dials on 01; amounts never do. The development $20k splits on purpose: the deposit starts the meter, the balance lands at the halfway mark, and design lock closes the phase with a light $7k, so no two big checks ever sit close together. One condition rides the whole schedule: the fee assumes fractional focus. The meter flags shapes that tip into full-time months; if a festival target demands that, the fee re-scopes on the call.
AT COST · GROUPED BY WHO CONTRACTS · RANGES UNTIL QUOTES + RECEIPTS REPLACE THEM
This page is the working ground truth for the spend: the fee is fixed, and every other line is a range until a quote or a receipt replaces it. Billing rhythm: the minor lines batch into periodic invoices with receipts attached; the big items invoice at their phase. Estimates are US-market, so Latvian hires can pull the all-in toward $63k. At the working dots the whole build lands at about $71k all-in: the seventy from June, held.
06 / The schedule
The master calendar
WHAT THIS IS
Every month from now to submit-ready on real days: the calls, the gates, the due dates, the breaks, the festival closes. Generated from the dials on 01, so it's always the current plan.
WHY IT EXISTS
People read calendars, not charts. This is where the plan becomes appointments: the standing slots get penciled here, and the week tags carry a real agenda for every call.
HOW TO READ IT
Week rows are tinted by phase (legend below). Click a month title to open it full size with the editor beside it. Week tags open that week's agenda; any day opens its events: rename, retime, recolor, move, add, delete. Edits pin to their dates, survive dial moves, and stay saved on this device.
click a phase's call chip to set which days, how long, and what time (MT) · the calendar below regenerates · bigger one-off blocks get added on the day, in the month editor
pre-start · dashed = the meter is offdevelopmentpre-productionproductionpostlock + gate weeks · breaks · festivals
STANDING CALL LINK
THE MASTER LIST · EVERY DATED TASK, IN ORDER
Brett Stuart / ti.studio·brett@ti.studio·plan v10 · updated Jul 19, 2026·saved on this deviceVector & Wobble · First Rain
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